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    Wednesday, December 1, 2021

    Elder Scrolls: Legends Got lucky

    Elder Scrolls: Legends Got lucky


    Got lucky

    Posted: 01 Dec 2021 04:17 AM PST

    On which turn the Aggro/Combo/Control decks generally win the game on average? What's the standard to aim for?

    Posted: 01 Dec 2021 12:49 AM PST

    Obviously people will answer "whatever works fo you" or anything, but I would rather hear a genuinely helpful goalpost I can work towards. Can you help?

    submitted by /u/sidestephen
    [link] [comments]

    1000/1000 stars

    Posted: 30 Nov 2021 01:36 PM PST

    its gud

    pacing gud, not super slow like other games, no prolonged or excessive animations

    ui very clean

    audiovisual gud

    every card has voice lines,

    voice lines on summon and on attack, whattttt!?

    grpahics more than gud enough, oh thats audiovisual

    ui very clean

    wording/info presentation is very clear, very crisp, wording is concise to the point not long wordy and confusing like gwent

    gud tutorial for ppl that never played any games before ever

    menu that popups up explain what things do, not everything is explained tho

    gud pacing not excessively slow

    this seems like it could be a longterm game if it wasnt a completely dead game

    game modes:

    • has singleplayer campaign, function as tutorial
    • has puzzles

    for a 2017 game, wow

    confused why so lowly rated from other players, maybe was bad in past or something ??

    game ui

    cardds float/hover when is attacking

    ui colors - not a fucking mess like gwent

    highlighted cards are green

    redraw is red

    card design

    # on outer edge

    spells ahve no #

    hover over shows info, has a long delay

    gameplay

    can play anything anytime, in any turn order

    gameplay seems basic

    2 lanes/spaces

    each lane is different is better than each lane not being different, maybe could interesting we'll see

    extras

    3 card pack for signing up email instead of needing to sign up like unplayable doomtropper

    game features missing

    some type of cards cant be cancelled on play like in ruenetera

    doesnt auto end turns like runettera

    but has cool visually noticeable end turn animation on end turn button when turn ends

    no attack all button like runettera

    cannot choose where to place units within lanes

    how get mo cards

    mission

    missions ui icon arent in easily accessible place in ui

    login daily, not sure if worth anything much inside the game

    not sure how easy hard to get cards to try out compared to othre games

    cant find any big flaws yet (kinda weird...

    usually find at least 1000 flaws within first min or 2, then uninstall)

    maybe need to play more later on, really strange

    i guess if had to had to pick a big flaw, gameplay seems generic so far nothing too or vastly interesting, just another card game, and those other card games came first w/e those games are, i think one of them is call magic or something duno old ppl stuff

    feel like should give Elder Scrolls Online a try now.. but unlikelly

    submitted by /u/c3gamre3981
    [link] [comments]

    HEY GUYS! I'm live!!

    Posted: 30 Nov 2021 04:31 PM PST

    What happens when you [drive mad] on [night talon lord] ?

    Posted: 30 Nov 2021 12:37 PM PST

    Does it summon two versions of himself? Or does he just die? Does it drain life, if so 16 or only 8?

    submitted by /u/noseatbeltrequired
    [link] [comments]

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