Elder Scrolls: Legends This felt good |
- This felt good
- That feeling when you're destined for a 12 magicka boost in a single round.
- Just realized we cannot use third level Call Dragon shout in the Noble Gauntlet Event
- Does aggro really have a favorable matchup into Invade?
- Need an easy Gauntlet deck? Well I made another Daggerfall of course lol. Good results so far.
- Am I a bad guy for just roping Invade players while I play Hearthstone instead?
- Long-Range Control Deckbuilding Tips
- Just got this offhandedly playing my Empire Dragon/Shout in the Noble Gauntlet. Feels good man.
- Classic Unique Decks
- Rojovision - TES: Legends - Return to Clockwork City - Episode 6
- Wrathfulzach wants to make friends
- Unstoppable Rage Quit
- Would u agree that equivalent of legend in hearthstone is diamond in lor?
Posted: 16 Feb 2020 02:53 AM PST
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That feeling when you're destined for a 12 magicka boost in a single round. Posted: 16 Feb 2020 11:50 AM PST
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Just realized we cannot use third level Call Dragon shout in the Noble Gauntlet Event Posted: 16 Feb 2020 05:14 AM PST I used it twice and nothing was summoned. Mistakes were made. It was embarrassing. This is the first time I entered a Noble gauntlet Event. I thought the rules only apply to the card deck itself. Nobody warned me about that :( [link] [comments] | ||
Does aggro really have a favorable matchup into Invade? Posted: 16 Feb 2020 08:33 AM PST Because it seems to me like it just feeds them cards. I am specifically talking of the taller variants (think Jo Warrior/Mid Sorc) that you'll play in Dagoth, DagCov and Ebonheart. Yellow Aggro can just go wide and one-shot, but for the red or purple based aggro that tend to stick to a lower number of threats it seems like a very, very bad matchup once the keywords start rolling (as early as T5). [link] [comments] | ||
Need an easy Gauntlet deck? Well I made another Daggerfall of course lol. Good results so far. Posted: 16 Feb 2020 11:50 AM PST
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Am I a bad guy for just roping Invade players while I play Hearthstone instead? Posted: 16 Feb 2020 11:44 AM PST Just wondering whether that's generally accepted. It's so braindead, so unfun and so stupid. I do make sure to take one action every turn, to maximize their suffering. Every asshole I get to stop playing Invade by doing that is a win for me. [link] [comments] | ||
Long-Range Control Deckbuilding Tips Posted: 16 Feb 2020 10:20 AM PST Ramp - Green and Purple are a great base for long-range decks (Cyrodil, Telvanni, Ebonhart, Scout). 3 Thorn Histmage + 3 Odirniran Necromancers is the overall best option for ramping.
Low-cost creatures that only offer good stats will become obsolete mid-late game once the opponent uses creatures with higher stats. However, utility effects can still help you win battles against big creatures late game. Draw cards like Scout's Report and Thieves Guild Recruit also scale well. Here are examples of low-cost cards with effects like drain, lethal, guard, ward and shackle that can stabilize, stall and maintain field presence against aggro decks.
Removal - Actions with removal are good for control decks because they act immediately. If you summon a creature, you have to wait a turn before attacking, so the opponent can still attack your face with it next turn. Also, enemy creatures with cover are safe from attack for a turn. Or the enemy could silence (or use removal on your creature). Actions like Piercing Javelin, Edict of Azura, Channeled Storm, Lighting Bolt, Sorcerer's Negation, Cast Into Time can reach them where other cards can't. Magicka Curve - It varies a lot based on context, but generally speaking: No 0 costs. Few, if any, 1 costs. Apart from that, control decks tend to have a relatively even distribution of card of all costs from 2 to 7+. Some control decks peak at the 2-3 area and have another peak at the 7+ area, with a gradual smile-like curve in between. Decks with Conscription may have a big spike at 2. A common mistake I see in control lists is a lot of ramp but not enough late-game cards to justify it. How many 7+ cost cards should a long-range deck have? ~8-12 for 50 cards. ~12-18 for 75 cards. A few examples of high-cost cards to consider:
Playstyle - Long-range decks usually don't attack face early-mid game. Instead, you play to maintain field control and card advantage, until the opponent bleeds out of cards. Then, you fill out your board with creatures, and attack all at once when you're confident you can finish them off this or next turn. [link] [comments] | ||
Just got this offhandedly playing my Empire Dragon/Shout in the Noble Gauntlet. Feels good man. Posted: 15 Feb 2020 01:12 PM PST
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Posted: 15 Feb 2020 06:06 PM PST What old unique decks still work today? Scout Abomination - been using it, still fun and semi successful (can generally burn through all 50 cards and journey by round 9-10) Nix Ox Combo? Stealer OTK? What oldies have you tried lately? [link] [comments] | ||
Rojovision - TES: Legends - Return to Clockwork City - Episode 6 Posted: 15 Feb 2020 07:48 PM PST
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Wrathfulzach wants to make friends Posted: 15 Feb 2020 02:35 PM PST It seems hard to do in this game. I try and send a friend request to everybody that I play in ranked mode, but so far I only have four. Please add me at WrathfulZach [link] [comments] | ||
Posted: 15 Feb 2020 04:53 PM PST
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Would u agree that equivalent of legend in hearthstone is diamond in lor? Posted: 16 Feb 2020 02:36 AM PST |
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