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    Saturday, February 8, 2020

    Elder Scrolls: Legends An Update on The Elder Scrolls: Legends

    Elder Scrolls: Legends An Update on The Elder Scrolls: Legends


    An Update on The Elder Scrolls: Legends

    Posted: 06 Dec 2019 08:00 AM PST

    We would like to provide an update on Legends in regard to new content. Our previous roadmap indicated we would be releasing one more set this year. We decided to put any new content development or releases on hold for the foreseeable future. This decision will not in any way affect the release and development of GAEA's Asia-specific version of Legends, which is operated separately, but will inform our decisions on content and feature development going forward.

    Until then, you can still download and play Legends on all existing platforms and compete online as well as in the single-player modes. We will also continue to support the game with monthly reward cards and regular in-game events. New expansions and other future content, however, are no longer under active development. We will continue to provide ongoing maintenance support.

    To thank you all for supporting Legends these past few years, and for continuing to play with us, we are giving away The Tamriel Collection – an assortment of new, three-attribute cards and more – to all players for free upon their next login. We are immensely grateful to work on The Elder Scrolls: Legends, to have you as a community, and we sincerely appreciate the love and support you've given us.

    submitted by /u/CVH
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    me irl 100m

    Posted: 08 Feb 2020 02:27 AM PST

    Gauntlets I'd like to see

    Posted: 08 Feb 2020 10:48 AM PST

    These are just some ideas. What would you like to see?

    Decagauntlet

    • Minimum 20 cards, 10 copies of each card
    • RELENTLESS RAIDER OTK GO!

    Action Gauntlet

    • Only action cards allowed

    Tricolor Core Gauntlet

    • Only tricolor decks, only Core cards

    Ice Spike Gauntlet

    • Each player draws an Ice Spike at the start of their turn

    Clarity Gauntlet

    • All decks are 100x Moment of Clarity (yeah this one's going to drive people insane)

    Overflow Gauntlet

    • All players start with 5 max magicka

    Immortal Gauntlet

    • Both players have infinite health, the only way to win is alternative win conditions
    • This one may not be playable unless some more alternate wincons are added
    • Alternatively, both players could get a support that supplies with some specific alternative wincon

    Regenerating Gauntlet

    • Both players restore their runes and health at the start of their turn

    God Gauntlet

    • Both players have 100 magicka and health and draw 4 cards per turn (so like the Mecinar battle)

    Most of these are probably pretty stupid.

    submitted by /u/Karimo101
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    Is headless zombie good?

    Posted: 08 Feb 2020 11:47 AM PST

    I only have one copy of the card and want to know if it's worth buying two more for my fleshatro telvaani deck.

    here is the decklist: SPALxhpPmOrgdJgOkuaAjtlRuGAFakgBiyefoPASqTnAqfoMbOqBgsqyoEoerCbDqknNlIdKsHkv

    if you have any other things what i can improve on the deck, pls let me know

    thank you in advance :)

    submitted by /u/Skipper1492
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    skryim gauntlet

    Posted: 08 Feb 2020 08:56 AM PST

    Well, that was tons of fun. Almost every game was decided on the last turn. I played an orc warrior for 2 runs and then an aggro archer with lots of prophecies for the last run. Ended up 16-9 overall. I think the archer was better.

    Lots of crusader and prophecy BM plus a few monk decks and a few control oriented mage decks.

    submitted by /u/yogle620
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    Why I stopped

    Posted: 07 Feb 2020 01:47 PM PST

    I've just been hearing whispers that TESL is in hospice care. Which is too bad. I imagine Hearthstone is still going strong like a juvenile juggernaut.

    I stopped Hearthstone for TESL. TESL is the better game, but I ultimately stopped it for the same reasons.

    All these games rely on three legs for their stool:

    - An interesting, tactical experience at the table

    - Wide strategic space for deckbuilding and approaching the game from creative angles

    - That obsessive collector's and completionist's itch, that dopamine hit, that desire to get that rare card and fill out your collection

    The core problem(s) with Hearthstone are that it fails the first two. It is fun at first, but due to the lack of card draw and how the opponent chooses how to distribute damage, the game ends up playing itself and you are down to 1 or maybe 2 real decisions per match.

    It (and all online CCGs) fail the second due to poor matchmaking and netdecking. Especially with Hearthstone, where the constraints on deck construction are so tight, rapid matches and information sharing on the internet lead to any meta being solved quickly after new content is released. This is partially how Jinteki killed Netrunner as well.

    In Hearthstone, I built one deck on my own that was able to compete in the meta. It took about a month of hard work. I got about a week after that, then the meta shifted and my deck became... fine. I also built one (1) of my own while playing TESL, which took the same amount of work. Until someone builds a matchmaking algorithm that can separate deckbuilders from net-deckers, true casual from quest completing casual, this deckbuilding process becomes too long and discouraging to do repeatedly. I exhort the next iteration to include a) overall strength of collection and b) how closely a decklist matches the modal decklists in circulation to allow for casual deckbuilders. Because, in practice, this leg of the stool is punishing, discouraging, and takes too much time for the average player.

    This leaves the third leg of the stool. Completionist dopamine hits from unlocking decks.

    Hearthstone did this very well. But that alone is never enough to justify the time commitment required.

    TESL did all three legs of the stool better, just not well enough.

    The gameplay, with lanes and auto-stealth, really opened up the tactical space. Card design was better and more diverse. I really appreciated this.

    The deckbuilding space was more open, allowing for splashing, so even if the meta was solved at any given time (until new content came out), it was much more diverse. Also, with matchmaking, the ladder and four tiers was intelligently designed to at least keep you with your peers. I did find more casual deckbuilders and erstwhile collectors bumming around between 9 and 12, and had more fun with that.

    Lastly, it was a little more generous so that you could collect with less time and frustration than Hearthstone.

    An upgrade on all fronts.

    The problem is, ultimately it wasn't enough. As a boardgamer, I have roughly 60 digital boardgames on my iPad and most all of them are designed around a good table experience. TESL was good, but not better than those. Unless you can make another Netrunner, where table play in and of itself is on par with those games, you're starting behind.

    Deckbuilding was better as well. I wasn't punished for building my own decks, and good play was able to overcome weaker decks (due to point 1 above), but it was still punishing to anyone not actually studying the meta.

    And the collector dopamine? It was great. But everyone starts with Hearthstone. If dopamine and collecting are enough for you, you won't leave. If they aren't, TESL can't hold you either.

    I'm not sad or surprised that TESL is ending.

    But I'm upset that Hearthstone lives while TESL dies. This one was better in all ways.

    submitted by /u/MurphMurp
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    Just a nice Mecinar Galeyn combo with Kalgrontiid

    Posted: 07 Feb 2020 04:51 PM PST

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