Elder Scrolls: Legends February Legend meta |
- February Legend meta
- Invade is NOT a Tier 1 deck.
- Card Discussion Thread - Hist Speaker
- Odd Gauntlet Invade Glitch?
- BM and Invade is the ladder
Posted: 20 Mar 2020 06:47 AM PDT Some recent posts have made me think this might be useful information, and even though it's a bit late there shouldn't really be much difference considering there's only one new card. So, this is the February Legend meta over 365 games (I was between #7 and #58 the entire month): Scout - 36 games (22 goblins / 6 control / 2 shout / 2 midrange / 1 reanimate / 1 dragons / 1 animal aggro / 1 unknown) [note: some control matches could be reanimate] Telvanni - 35 games (16 control / 6 midrange / 2 singleton / 2 aggro / 2 altar / 1 last gasp / 1 nix-ox combo / 1 conscription / 1 shout / 3 unknown) [note: some control matches are likely conscription] Guildsworn - 30 games (19 invade / 3 midrange / 2 control / 1 aggro / 1 expertise / 1 dragons / 1 stealer of secrets combo / 1 prophecy / 1 unite) Dagoth - 29 games (17 midrange / 7 aggro / 2 crabs / 1 move / 1 invade / 1 dragons) Redoran - 28 games (13 handbuff / 6 aggro / 4 midrange / 2 singleton / 2 rally / 1 unknown) Tribunal - 24 games (17 midrange / 6 control / 1 chanter control) Crusader - 23 games (11 aggro / 3 midrange / 2 crabs / 2 dwemer with crabs / 1 invade / 1 control / 1 treasure hunt / 1 tokens / 1 unknown) Assassin - 23 games (12 aggro/burn / 3 move / 2 midrange / 1 shout / 1 last gasp / 1 market / 1 animals / 1 goblins / 1 crabs) Empire - 22 games (10 control / 4 midrange / 3 aggro / 1 support / 1 singleton) Warrior - 18 games (6 aggro / 6 orcs / 3 control / 2 midrange / 1 high hrothgar) Spellsword - 14 games (3 control / 3 dwemer with crabs / 2 midrange / 1 handbuff / 1 dwemer / 1 aggro / 1 dragons / 1 tokens / 1 unknown) Archer - 14 games (5 dragons / 2 goblins / 2 aggro / 1 midrange / 1 move / 1 control / 1 crabs / 1 factotum) Ebonheart - 13 games (7 control / 3 ramp/rage / 1 singleton / 1 midrange / 1 unknown) Dominion - 11 games (6 midrange / 3 aggro / 1 singleton / 1 unknown) Hlaalu - 9 games (3 aggro / 3 pilfer / 2 control / 1 unknown) Battlemage - 9 games (3 midrange / 3 invade / 1 aggro / 1 prophecy / 1 items) Daggerfall - 8 games (4 midrange / 3 items / 1 dragons) Sorcerer - 7 games (5 aggro / 1 items / 1 midrange) Monk - 6 games (4 support / 1 midrange / 1 shout) Mage - 3 games (3 invade) Monored - 2 games (2 aggro) Monopurple - 1 game (1 dwemer with crabs) I played Dagoth midrange myself, ending at Legend #13 with 250 wins and 115 losses (within Legend). If anyone is interested, I can provide my full winrate breakdown as well. (I'll provide one here; I went a total of 22-5 against invade, 15-4 against guildsworn specifically, with no anti-invade tech) Here's the deckcode, in case anyone wants to try it: SPAGmxaAuGjVfcgRAJnHpVdykAvKqhdEfvirARhPdhpTkVbonMvDjHkgdVrCoedIbKrWdZpr Edit: Sorry if the post formatting doesn't look great. [link] [comments] | ||
Posted: 20 Mar 2020 12:11 AM PDT IMO, it's been a tier 2 deck at best since the Gate nerfs. Inconsistent aggro matchup. In many cases, aggro can press face onto Invade before they even have time to build gate. The win condition of Invade is to get drain/ward/charge keywords by turn 5 or 6. In that case, yes the aggro is fucked, but it is random. What if the aggro deck has lethal next turn and you get regenerate and breakthrough as keywords. Way too many counters to Gate
Too reliant on draws. This deck needs to draw key important cards in the early-mid game like Invasion Party and Sigil Stone. Sometimes they draw them in time, sometimes they don't. Good players know how to play around it
If you want to "sell your soul" to play a meta deck, why not use a deck that's actually better than Invade like Empire Control, Telvanni Conscription, Goblins, Mid Guildsworn, Mid Rage Redoran, Mid Tribunal, Battlemage, Crab Aggro, etc.? [link] [comments] | ||
Card Discussion Thread - Hist Speaker Posted: 20 Mar 2020 10:32 AM PDT
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Posted: 20 Mar 2020 12:27 PM PDT I just lost to frannrealg, who on turn 3, played an Unexpected Arrival (level 2), which summoned an Iron Atronach... Is this a known bug? Because even-numbered Daedra aren't allowed, it just summons the highest cost possible?? Wtf? [link] [comments] | ||
Posted: 19 Mar 2020 06:47 PM PDT Quite boring as shit . Why not try something different and stop chasing legendary when that shit don't mean shit anyway [link] [comments] |
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