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    Saturday, March 7, 2020

    Elder Scrolls: Legends Tried to quit, but I can’t.

    Elder Scrolls: Legends Tried to quit, but I can’t.


    Tried to quit, but I can’t.

    Posted: 07 Mar 2020 10:06 AM PST

    Even though the game is dying, and having some near-addiction issues in the past, I'm just having too much fun in casual now. Just a couple of games per day, trying funky home-brew decks (rip legends-decks), and the occasional invade insta-concede; I couldn't be happier. Here's to hoping the servers will be up for a long time still. Game on friends.

    submitted by /u/Botol-Cebok
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    My spontaneous card ideas. feel free to be harsh

    Posted: 06 Mar 2020 01:25 PM PST

    Card Discussion Thread - Cadwell the Soul-Shriven/Cadwell the Betrayer

    Posted: 07 Mar 2020 11:32 AM PST

    Card Discussion Thread - Cadwell the Soul-Shriven/Cadwell the Betrayer

    Drem yol lok, wunduniik. Welcome to the latest card discussion thread. Today, we'll be discussing the dual-card Cadwell, comprised of Cadwell the Soul-Shriven and Cadwell the Betrayer.

    Please feel free to talk about anything you find interesting about the card: design, effect on the meta, the art, sounds, animations, lore or anything else.

    https://preview.redd.it/vm9a5lj3yal41.png?width=820&format=png&auto=webp&s=2a99c945f593229fb793f0686d5eb5dd2fc0027f

    Set: Moons of Elsweyr

    Example Decklists:

    • Cadwell's Prophecy by ORPHEAandQHIRAareHOT: SPAEwYqYejreAFqSwTwsdfdLAMcadekNhyhndrnelLkkeDahpr
    • Cadwell's Legion by ORPHEAandQHIRAareHOT: SPAFwYjBqngVejAJqbsolZeyysfBfWgTgEAJeDkkcxgpxuyisDxbfP
    • I'm also trying out Cadwell in my own aggro lists, utilizing his theme of rune-breaks. Being a Unique with minimal immediate impact, he doesn't affect my winrate that much, but I do feel like he has a lot of potential. The Shackle immunity is cool too and prevents him from dying to prophecy harpies.

    Trivia: A limerick about Cadwell, written by me

    There once was a warrior named Cadwell

    He lived only to betray and kill

    But then one day he died

    Molag Bal put a mace through his eye

    So he reformed and now he's pretty chill

    <-- Previous Discussion: Card Discussion Thread - Headless Zombie

    --> Next Discussion: I think a card discussion thread on {{The Mechanical Heart}} might be interesting. Other potential candidates include {{Jauffre}}, {{Modryn Oreyn}}, and some of the other niche cards from Jaws like the Blades and {{Miscarcand Lich}}.

    submitted by /u/Karimo101
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    Murkwater/Goblin Skirmisher Needs Nerf

    Posted: 07 Mar 2020 05:36 AM PST

    This card is too strong. With the addition of {{Dust Eater Skirmisher}}, {{Bitterfish Witch}}, and {{Three Feather Warchief}}, {{Murkwater Skirmisher}} has become so strong as a mid-aggro creature. All goblins, including the three mentioned above have very low magicka cost (1-4 except for Tazkad). Since Murkwater Skirmisher is a 4 drop, it can immediately buff existing goblin creatures in the early part of the game. The card can be played on curve with the lower magicka creatures and the effect is extremely strong. Usually, this is at least a 4 drop 6/6 creature w/ burst damage of 2 if there is one (1) existing goblin. He's better than the troll.

    Looking at the stat line and ability of the creature, it is immensely overvalued if it were to be compared with other creatures that buff. Check the list of creatures that buff below:

    1. {{Skeleton Champion}}, 4 magicka, 4/4, guard, gives +1/+1 to skeletons ---> it has the same stat line and cost with the goblin, but it only gives +1/+1 and a guard keyword is not equivalent to the value of giving +1/+1 to creatures.
    2. {{Mercenary Captain}}, 4 magicka 2/2, consume to give +1/+1 to minions ---> although it gives a buff to all types of minions, the body is only 2/2 and has the condition of consume. In addition, it only gives +1/+1.
    3. {{Divine Fervor}}, 5 magicka, support, gives +1/+1 to minions ---> it's 5 magicka and does not provide a creature to contest board or gain board control. However, it gives an advantage for you in the long-run.
    4. {{Light of the Three}}, 7 magicka (on exalt), 4/4, gives +2/+2 to minions in one lane ---> requires 7 magicka! Only a 4/4 minion, and can only buff one lane. There's a lot of contesting for board control in this game, so at that point, you may only buff 1-2 minions. It's really bad if u can only buff 1 minion.
    5. {{Shadowgreen Elder}}, 7 magicka, 5/5, gives +2/+2 to animals and spriggans ---> requires 7 magicka! Has a lot of beasts in the game, but the 7 magicka is a big hindrance because you can clear board via a 6 cost ice storm, immolating blast, or even debilitate.
    6. {{Bone Colossus}}, 7 magicka, 5/5, gives +1/+1 to skeletons as long as bone exists, fills a lane with 1/1 skeletons ---> requires 7 magicka. It's a good creature on its own, and fills a lane with skeletons, making it a 7 magicka 11/11 creature. However, its weakness is if you kill Bone Colossus, the skeletons don't get buffed. The buff is not permanent! The high magicka cost is also a hindrance.
    7. {{Praetorian Commander}}, 6 magicka 3/3, gives +1/+1 to all creatures in deck ---> again high cost and understated creature. In addition, the buff does not have an immediate board impact like Murkwater Skirmisher.

    Only 2 creatures give a permanent buff of +2/+2 and they cost 7 magicka. Their stat line is either a 4/4 or a 5/5. However, Murkwater Skirmisher costs only 4 magicka. Its statline is comparable to Skeleton Champion, but its ability is super strong for a 4 magicka creature. The burst damage is insane in the early part of the game, especially that goblins are cheap.

    I think the gobline should get a nerf... I don't know what nerf, maybe it should give only +1/+1? increase its magicka cost? I'm not an expert, but I think it's overpowered. Feel free to discuss constructively and share your thoughts on the card.

    submitted by /u/Doth83
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    My hexagauntlet

    Posted: 07 Mar 2020 05:18 AM PST

    Destroying the Hexagauntlet

    Posted: 06 Mar 2020 01:48 PM PST

    Hexagauntlet is fun

    Posted: 06 Mar 2020 04:10 PM PST

    Lost multiple times on round 4/5 vs market archer. Its so fun to not be able to do anything.

    Pls rename event to play archer or counter archer or lose game.

    I can even imagine in archer vs archer whoever gets ring wins the game.

    All of little shits who played archer deserve permaban for cheating. They are like silver cheaters who destroy people with aimbots and think they are the best.

    submitted by /u/eviltunafish
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    He was a good sport about this beefcake patty on the board

    Posted: 06 Mar 2020 01:18 PM PST

    Object cards attacking

    Posted: 06 Mar 2020 04:35 PM PST

    The devs should add a rule that objects wouldn't be able to attack. Really annoying when a sweet roll with lethal attacks my alduin

    submitted by /u/talhadad01
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