Elder Scrolls: Legends Card Discussion Thread - Wood Orc Headhunter |
- Card Discussion Thread - Wood Orc Headhunter
- Top 5 Cards of Each Cost
- Mixed Feelings on this Gauntlet....
- Managing inventory
- What do u think about 40 card decks in TESL ASIA instead of 50?
- Jele Cup #8 Deck Lists
- A beauty if the rally is timed right. Although the match is mostly over when someone plays Dagoth Ur.
- TESLengends.pro
- Great times of need.
Card Discussion Thread - Wood Orc Headhunter Posted: 05 Apr 2020 01:04 PM PDT
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Posted: 06 Apr 2020 07:49 AM PDT I want to expand on my last post because it was hard to choose, and it's based on context. These are in alphabetic order. Versatility is a factor. Some cards are very strong but only fit into 1 deck type (i.e. Rebellion General, Bloody Hand Chef) won't be on this list. 0
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HM: Mudcrab Merchant 2
HM: Barrow Stalker, Skinned Hound, Bruma Profiteer, Fighters Guild Recruit, Sly Marsblade, Guildsworn Apprentice, Fifth Legion Trainer 3
HM: Murkwater Scourge, Daggerfall Mage, Discerning Thief, Withered Hand Cultist, Gray Viper Brigand, Thieves Guild Shadowfoot, Cornerclub Gambler, Young Mammoth, Black Hand Messenger, Mummify 4
HM: Archcanon Saryoni, Dushnikh Yal Archer, Emperor's Blade, Piercing Twilight, Headless Zombie, Mehrunes Dagon's Seducer 5
HM: Thorn Histmage, Underworld Vigilante, Mentor's Ring, Divine Fervor, Phalanx Exemplar, Cliff Racer, Hallowed Deathpriest, Ayrenn, Hand of Dagoth. Sower of Revenge 6
HM: Fingers of the Mountain, Praetorian Commander, Immolating Blast, Zumog Phoon, High King Emeric, Altar of Despair 7
HM: Sai Sahan, Nahagliiv 8
HM: Dark Seducer, Whodunit?, Queen's Captain 9
HM: Mulaamnir, Mushroom Tower, Reanimate, Night Talon Lord 10
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Mixed Feelings on this Gauntlet.... Posted: 06 Apr 2020 09:10 AM PDT So first of all, I think its important to note for context that this was the best I've ever done at a Gauntlet since I started playing last March...so subsequently this can not be passed off as 'sour grapes.' Second, the positives first — 1. I loved the lane alteration and this, if im not mistaken, was the first time this gauntlet was done at least since they made their return. Personally, I'd be happy EVERY week with a gauntlet that screws with the lane abilities. It refreshes the game for me and shakes it up just enough. 2. Deck size change was really interesting and in some cases I found it harder to build, but it all worked in that respect. Third....negative (¡singular! mind you) — Invade almost sucked all the positive and nearly the life out of the entire thing. (And again I had my best gauntlet this week facing roughly 7-8 invade decks and beating half of them. Once with singleton). BUT when combined with exponential keyword growth as a structure, facing invade was both motivationally neutralizing and comical. I felt like those games I was in a metaphorical digital cartoon SNL skit and the cards were all in on it and everyone, up to but even probably including the invade player just completely bypassing any of the intrigue and making a mockery out of the game. If playing aggro elicits a race mentality, playing Invade elicits a throw-your-hands-up-this-is-pointless mindset that is unique for me with this game..... I know the game is in maintenance mode, but I think I speak for a lot of people (and maybe u/CVH or u/Bathesda will see this) when I say, even if you just took a handful of polls on a select major elements and got the general consensus from the players to make one more very simple not even time consuming 'fan-service update' to just thank all of the loyal ones who have stuck around (some of us with our wallets out still ;) — look up how much I've spend on this game, seriously do it) and while the Asian client seems to be at least a beginning hit. I'd be surprised if it happens, but I think we all would be grateful if some of these glaring areas were simply modified and balanced. [link] [comments] | ||
Posted: 06 Apr 2020 08:49 AM PDT Hallo guys, I started the game yesterday for the first time due to steam weekend and covid. Overall I like the game but i dont know how to manage invetory. I am always out of those 60 slots (I like gathering resources would like to try some alchemy and provisioning). Basically like 3-4 hours in I just stored everything for my inventory to be full again roughly 2 hours later. Any tips how to manage inventory? I am basically collecting all resources (mining/fish baits/food ingredience/beverage ingredience etc) [link] [comments] | ||
What do u think about 40 card decks in TESL ASIA instead of 50? Posted: 06 Apr 2020 08:40 AM PDT Hi, Whats good/bad? If its a good thing it would be nice to implement in the old version although nothing that seems likely. [link] [comments] | ||
Posted: 05 Apr 2020 05:47 PM PDT FinalistsMrDeath1000 (1st place) D0ll4rgr-AZZ (2nd place) deinernst123 (3rd place) ideepbluei (3rd place) ParticipantsThuldir CloverGroom Nijjaro-AZZ Wendorm NordicGod27 NRO_Entertainment Broda-AZZ emikaela einshtein86 tmo306 Shadow-AZZ IckySticky-AZZ cardgamefreak [link] [comments] | ||
Posted: 05 Apr 2020 11:30 PM PDT
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Posted: 05 Apr 2020 12:48 PM PDT Anyone know the status of https://teslegends.pro. I have been getting an error from the site for hours now. Have we lost the only deck archive site left? [link] [comments] | ||
Posted: 05 Apr 2020 01:54 PM PDT So I was just playing a fun deck and ran in yet another invade deck. You can guess the outcome and I´m now completely done and sick of it. So I come to you in great times of need to ask for the ultimate counter decks against invade. At this point i don´t even care if they are meta or not or if i get stomped by any other deck. All I wanna do I spit these players and see them rage quit. If they starve the fun out of players like me, imma now do the same. This will be my mission from now on. [link] [comments] |
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