Elder Scrolls: Legends I don't know if this has been done before (most likely has) but I finally got this combo I built a deck around off. |
- I don't know if this has been done before (most likely has) but I finally got this combo I built a deck around off.
- Complete List of Monthly Rewards (except for Dec. 2020)
- Finally got the combo to go off but I couldn't fuckin roll charge
- Nobody Seems to Share Their Decks Anymore and It Makes Me Sad.......So Here Is What Got Me to Legend This Month, Yesterday. A New Twist On A Popular Archtype!
- Typical gauntlet run for me recently, lmao. Ugh. Question. How do I switch decks for my second run? It automatically put in the first deck. Thanks.
- Is this deck any good? How can I improve?
Posted: 05 Dec 2020 09:00 PM PST
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Complete List of Monthly Rewards (except for Dec. 2020) Posted: 06 Dec 2020 03:49 AM PST Link for all the monthly rewards. Bethesda, c/o CVH, announced that they'll be cycling the previous monthly rewards so click the link for the monthlies https://en.uesp.net/wiki/Legends:Monthly_Cards From Smuggler's Haul (Aug. 2016) up to Rimmen Purveyor (Nov. 2019), there are about 37 cards. Dec. 2019 was the month they announced, there will no longer develop the game further. I guess they'll just be running the game forever without developments. 37 cards = 37 months = 3 years Also, I have to commend the website for still updating their website despite TESL announcing their development halt last Dec. 2019. [link] [comments] | ||
Finally got the combo to go off but I couldn't fuckin roll charge Posted: 06 Dec 2020 11:57 AM PST
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Posted: 05 Dec 2020 02:56 PM PST Edit: The image cut off a few cards; sorry. Deck code at the bottom. A bit of a twist on the Dwemer Crab decks people have been running. I've played a few different ones, and this one had the best win rate. Warrior was second, but it just seemed to run out of gas if you didn't get out Salty or Sower by turn 5/6. I've never seen anyone else run a Crusader version, which is odd because it feels so much better at keeping your hand filled, thanks to draws from Crusaders Assault and Ulfrics Housecarl This build is equal parts aggro and mid - late game powerhouse, thanks to Halls of the Dwemer, Saltys Assault, and the Headhunters. Even if you stall out after an Ice Storm or numerous guards, you still have several options to push through that last 8-12 damage in a single turn. And dropping Garnag late game can usually buy you at least one turn against greed and control decks. I haven't really run into anything that has shut this deck down. Toss up matches tend to be against mid control builds, Goblin scout, and other Dwemer builds, which will come down to draws and decision making. Most other matchups it tends to steamroll right through. Questions/comments/feedback welcome Deck code: SPACsjgRADfTdMdLAOgUmTpqfrfqhOkYkXxekplLkNrYra [link] [comments] | ||
Posted: 05 Dec 2020 08:32 PM PST
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Is this deck any good? How can I improve? Posted: 05 Dec 2020 11:26 PM PST I tried to do my own Yaggie's Workshop, but it's not feeling busted.exe like people make it out to be. Could anyone take a look and tell me if they think this is any good? Any recommendations? SPAEsjlagOkqACcskpAObibhmTbggUfqhOfrpqlIyMyPoMjH [link] [comments] |
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