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    Saturday, December 12, 2020

    Elder Scrolls: Legends Running a pure meme singleton deck, mudcrab merchant gave me Vivec and boy did he come through strong for me!

    Elder Scrolls: Legends Running a pure meme singleton deck, mudcrab merchant gave me Vivec and boy did he come through strong for me!


    Running a pure meme singleton deck, mudcrab merchant gave me Vivec and boy did he come through strong for me!

    Posted: 12 Dec 2020 07:26 AM PST

    Across the Pond Entertainment - Relentless Raider Challenge

    Posted: 11 Dec 2020 10:43 PM PST

    My take on how to fix the Invade mechanic.

    Posted: 11 Dec 2020 11:02 PM PST

    Invade is and in its current state will stay the most hated mechanic in the game. So, I was thinking on how the mechanic should changed to make it less annoying.

    Invade: Upgrade your Oblivion Gate. If you don't have one, summon one in the right lane.

    Oblivion gate: Immune to Silence. Permanently Shackled. Once per gate level, at the start of your turn summon a Deadra based on the level of your Oblivion Gate.

    Level 1: Summon a 2/1 Scamp.

    Level 2: Summon a 3/2 Vanguard Clannfear with Breakthrough.

    Level 3: Summon a 3/3 Dremora Protector with Guard.

    Level 4: Summon a 2/4 Toxic Spiderling with Lethal.

    Level 5: Summon a 4/4 Manic Hunger with Drain.

    Level 6: Summon a 5/3 Valkynaz Archmage with Ward.

    Level 7: Summon a 5/6 Xivilai Veteran with Regenerate.

    Level 8: Summon a 3/3 Instigating Kynreeve. Summon: Give all friendly Daedra +1/+1.

    Level 9: Summon a 5/5 Dremora Gandrakyn. Summon: Heal all friendly Daedra, then give them +0/+1.

    Level 10: Summon a 4/4 Kynmarcher Mage. Slay: Summon a 5/3 Flame Atronach.

    Level 11: Summon a 5/7 Protected Valkynaz. Immune to summon effects.

    Level 12: Summon a 8/8 Dremora Elite. Summon: Sacrifice your Oblivion Gate and deal 10 damage to your opponent. Dremora Elite can not be unsummoned.

    As you see, all these tokens (except for the 2/1 Scamp) would be new cards only available through Oblivion Gates. Clearly the summoned cards would still need to be balanced out better. And just to clarify the mechanic of the summons:

    - If you have a level 1 gate, you get one Scamp at the start of your next turn. If you don't upgrade the gate you won't get a second Scamp. In order to get further value you must upgrade the gate otherwise you get nothing.

    - If you have a level 2 gate due to invading twice on a turn, you'll get only the Vanguard Clannfear. You won't get the Scamp. If you invade multiple times you skip the summoning of all lower level creatures.

    Alright. Your thoughts on the overall concept? What would need to be nerfed, buffed or changed in order to make it work. Would you even prefer this to the current way invade works or would you rather keep invade as it is compared to this? And remember this is a discussion, it is not an unavoidable update to be launched next week, so keep calm, it can't hurt you.

    submitted by /u/BlueEyeHimself
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    What’s an effect and color combination that seems banal, but if printed, would break the game?

    Posted: 11 Dec 2020 10:00 PM PST

    I'll go first: when you deal damage to your opponent, gain 1 health. Printed in anything but Guildsworn, this would be the end of the game.

    submitted by /u/DrewHoov
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