Elder Scrolls: Legends Why Jorunn The Skald-King Won't Shut Up |
- Why Jorunn The Skald-King Won't Shut Up
- Returning player, played for a couple of months and hate the meta
- havent Posted ina while...but...Typical
Why Jorunn The Skald-King Won't Shut Up Posted: 08 Apr 2021 04:58 AM PDT
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Returning player, played for a couple of months and hate the meta Posted: 07 Apr 2021 11:41 PM PDT I've basically got a full collection and I hit top 100 legend when I actually felt motivation. Been playing since Morrowind. I enjoy grindy, value-oriented control decks, but I play most deck types. But yeah, I'm just not enjoying meta anymore. There are two main reasons. Firstly a combination of somewhat overpowered midrange cards in general, Mournhold Traitor in particular. (seriously why does no one complain about this. Basically wins the field lane for free, extremely hard to answer efficiently and the 'payoff' is a small guard that midrange runs over and goblins just curse.) There are others too - Wardcrafter, Alfiq, Gambler, Cliff Racer, Cultist, Belligerent Giant. Control decks just get overwhelmed, and if you play aggro you insta-lose to a first or second rune prophecy, or pray they don't draw the right answers, which generally happens. The second reason is basically all of the overpowered tribal-like cards. Everyone complains about invade, but IMO there is way more overpowered crap in the game. Old's Salty's Assault being a 5 cost 8/8 with a bunch of small upsides with only three cards in the entire game that counter it (Ice Storm, Debilitate and Cradlecrush) is ridiculous to me. Not every deck is going to run or draw the answers, and even if they do, the assault comes down before these cards can be played with the ring. There are other things like skirmisher (which at least can sort of be played around), Yagrum's workshop, Paarthurnax loops with Call Dragon that are also basically just 'I hope I don't lose to this.' Basically, what I am saying is value-based control strategies can't compete with what goes on in the meta. You can switch to aggro, but midrange also does well against aggro, in addition to Goblins. I would also say Dwemcrab is decent against aggro because its swing turns are so strong. If you look at the meta snapshot, only control Telvanni and Scout are able to compete, and the rest of the snapshot is midrange and tribal. (Also, if anyone is still reading this, if there are any new CCG's on the market that you would like to recommend, I would be interested. Sorry for the rant.) [link] [comments] | ||
havent Posted ina while...but...Typical Posted: 08 Apr 2021 09:52 AM PDT
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