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    Elder Scrolls: Legends Thoughts on a new card for each class

    Elder Scrolls: Legends Thoughts on a new card for each class


    Thoughts on a new card for each class

    Posted: 26 May 2021 11:45 AM PDT

    I was bored at work and threw together some card ideas I had for each class.

    Dagoth - 2 cost creature 3/3 - If you have a creature with power 5 or more in your hand (blank) gets charge

    Hllalu - 3 cost creature 3/3 - Plot: deal 3 damage to an enemy creature

    Crusader - 5 cost creature 6/5 - Whenever you break an enemy rune you may also break one of your runes. If you do you gain 5 life.

    Guildsworn - 3 cost creature 2/1 - Prophecy. Whenever you summon a Dragon you may have it fight target creature an enemy controls

    Empire - 4 cost Action - Summon a 2/2 guard in the shadow lane and 2 1/1 imperials grunts in the field lane. Give a creature you control +2/+2

    Assassin - 2 cost creature 1/3 - Immune to shackle. Immune to guards. Cannot be attacked. Whenever (blank) attacks you deal 1 damage and gain 1 life. (blank) can attack with zero power.

    Battlemage - 5 cost creature 4/3 - Equip an item in your graveyard to a creature you control

    Daggerfall - 3 cost creature 4/3 - Whenever you equip an item, you may have (blank) deal 1 damage to an enemy creature. Shackle that creature

    Mage - 2 cost creature 2/3 - Expertise: gain +1/+0 and a ward. If (blank) has a ward give drain instead

    Dominion - 2 cost creature 3/2 - Drain, Ward, Lethal

    Warrior - 2 cost creature 3/2 - Beast Form: +1/+2, search your deck for a creature with beast form not named (blank) and add it to your hand

    Ebonheart - 2 cost creature 3/3 - Veteran: Draw a card

    Scout - 2 cost creature 2/4 - Regenerate. Whenever your max magicka increases you may draw a card, if you do discard a card

    Tribunal - 3 cost creature 3/3 - Exalt 5: destroy target permanent

    Archer - 2 cost creature 1/2 - Lethal. Summon: you may give a creature -1/-1, if you do give (blank) +1/+1

    Spellsword - 2 cost action - destroy a creature with power 4 or less. Your opponent summons a 1/1 skeleton

    Redoran - 1 cost item +1/+0 - Rally. When equipped creature dies, return that creature to your hand

    Sorcerer - 3 cost creature 3/3 - Guard. When you summon (blank) give it +1/+1 for each creature with a ward you control. Whenever a creature you control gains a ward give (blank) +1/+1

    Telvanni - 7 cost creature 3/5 - Guard, Lethal, Ward. Consume a card from your opponent's graveyard. Last Gasp: Draw a copy of the consumed card.

    Monk - 3 cost creature 4/4 - Other friendly Khajiit have +1/+1

    submitted by /u/Belmona
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