Elder Scrolls: Legends New favourite deck combo |
- New favourite deck combo
- This time, It went well. KABLAM!
- jele island cup #24 will ban invade
- Card ideas thread
- Supreme Atromancer vs. Battle of Chalman Keep
- Does anyone know how to get hold of audio files for the game?
Posted: 16 Jul 2021 04:15 AM PDT Ebonheart oracle, mechanical heart, therana, excavate, draw support cards (ruin archeologist + treasure map, etc.), and finally vivec just in case [link] [comments] | ||
This time, It went well. KABLAM! Posted: 15 Jul 2021 04:08 PM PDT
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jele island cup #24 will ban invade Posted: 15 Jul 2021 06:32 AM PDT Its still a bit of time till the last jele island cup #24 https://battlefy.com/jele-island/jele-island-cup-24/60e1e999d749fc1187f17493/info Its crazy, that its already 2 years we are doing them. Because the new strong Invade deck is currently getting more and more popular and there wont be official nerfs, i will ban Invade from this last tournament. I want to say good bye with good vibes and in my opinion an Invade deck, that can consistently draw cards, has no weakness anymore. Its good, that players are still trying and finding newish and powerful decks, but Invade is just problematic and in my opinion kind of like Pandoras box. [link] [comments] | ||
Posted: 15 Jul 2021 04:59 AM PDT I didn't find it (why is there no 'search' in subreddits amuses me), so I'm opening a card ideas thread. If you thought: "if only there was X in TES Legends" at least once, show us your ideas! But remember - be civil. No idea-shaming. Constructive criticism is, of course, welcome. Template, so it is easier: Name: Card Type (Creature/Action/Item/Support): Race (if Creature): Cost: Attack (if Creature): Defence (if Creature): Effect (incl. Keywords): Attribute (additionally): If you want to share your effect ideas instead, here's template for effects: Name: How it works: I'll start. Effect: Name: Fate-bound How it works: You bind two creatures together. Whenever one gets keyword or item, the other gets it too. As long as at least one has minimum 1 Defence, the other can't be destroyed. You can Unsummon or Silence either of them to break the bond. Cards: Name: Jagar Tharn Card Type: Creature Race: Imperial Cost: 5 Attack: 1 Defence: 1 Effect: Summon - Unsummon opponent's Creature and copy its Attack, Defence and Keywords Name: Uriel Septim VII Card Type: Creature Type: Imperial Cost: 6 Attack: 4 Defence: 3 Effect: Summon - Fate-bind two creatures; Last Gasp - Opponent Invades Name: Nerevarine Card Type: Creature Race: None (like Gray Fox) Cost: 5 Attack: 5 Defence: 5 Effect: Summon - put a random Houses of Morrowind card in your hand; Last Gasp - put Nerevarine back in your deck Name: M'aiq the Liar (Yes, I know they wanted to include him in the game!) Card Type: Creature Race: Khajiit Cost: 3 Attack: 3 Defence: 3 Effect: Summon - Choose One: Play a random Action, Give M'aiq the Liar a random Item, Summon a random Creature, give Player a random Support Name: Warp in the West Card Type: Action Cost: 12 Effect: Change all the cards (on the lanes, in both players hands, decks and discard piles) into random ones Now it's your turn. Have fun! [link] [comments] | ||
Supreme Atromancer vs. Battle of Chalman Keep Posted: 14 Jul 2021 06:41 PM PDT Do NOT play Battle of Chalman Keep when your opponent has a Supreme Atromancer on the board. It will not fare well for you. [link] [comments] | ||
Does anyone know how to get hold of audio files for the game? Posted: 14 Jul 2021 07:30 PM PDT I've been playing this game since the beta, love it struggle to get to legendary but its fun messing around with different deck combinations. Besides the point I'm looking to create some music using some of the audio files from placements and even attacks of some cards, just a fun project to mess around with and see what I can create. Does anyone have any idea how I can obtain these? Also if you want a game show me what you got. [link] [comments] |
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