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    Sunday, October 27, 2019

    Elder Scrolls: Legends Try to smile with my selection of fun moments in TES Legends

    Elder Scrolls: Legends Try to smile with my selection of fun moments in TES Legends


    Try to smile with my selection of fun moments in TES Legends

    Posted: 27 Oct 2019 08:06 AM PDT

    WarpMeta October Finals are LIVE.

    Posted: 27 Oct 2019 10:12 AM PDT

    Here are the 2 Bounce Invade Combo decks, out in the open. We're back in Empire Abom Meta boys and girls! Let's hope that patch comes through urgently.

    Posted: 27 Oct 2019 11:33 AM PDT

    Need a simple daggerfall deck for legend? Just went 9-1 no sweat in legend. Easy premium.

    Posted: 27 Oct 2019 12:52 AM PDT

    [PSA] MattOblivium just exposed the game breaking Invade mechanic (doesn't wanna share the deck) which IMHO, again, just plain broke the game, very similar to pre-nerf Transitus Shrine. Kudos to Matt!

    Posted: 27 Oct 2019 11:12 AM PDT

    Guide: Obtaining and Crafting Epic Cards

    Posted: 27 Oct 2019 11:10 AM PDT

    [QoL request] End Turn button should be clickable during animations. Just record the click and que the action when eligible.

    Posted: 27 Oct 2019 04:24 AM PDT

    What infuriates me the most in the game is when I click End-Turn button (it just got green or maybe at the same time it got green) and I click couple of miliseconds before the animation is completed or server sync is established.. then, naturally, I turn my attention to something else, waiting for the opponent to play their trivial 2 or 3 mana turn.. only to find out.. about 45 seconds later.. that my freaking End-Turn click did not record/que/proc. Not only that it breaks the flow of the game, the opponent starts "playing" roping games and everything goes to hell..

    Sparky, I don't know the technical limitations of the client-server structure/build, but I'm pretty sure you can write a small client-side Queing procedure for couple of most important and most used buttons and make them always active - especially the End Turn button.

    The game overall needs a pretty big boost or customization options in the UX fluidity and responsiveness. UI is fine - I really got to love it.

    Just my 2 cents, don't know how, but I am in the mood of throwing some professional advices on Sunday.. seems like I had an easy week.. :)

    ps. Oh yea, Victory/Defeat screens should have a natural decay. Clicking the passive screen over and over again is not a good UX.

    submitted by /u/npavcec
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    Remember when mystery rewards were something to look forward to? When they were something cool and unique like Gourmet for Valentines day? Today's reward could've been a Halloween themed Murkwater Witch that is in the files

    Posted: 26 Oct 2019 02:07 PM PDT

    The image

    Is it now just a world of bundled deals? I can imagine getting this alt art with 20 shoehorned, nobody-asked-for-it packs.

    submitted by /u/SzotyMAG
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    Grand Melee! Lets see whats I get !

    Posted: 27 Oct 2019 09:57 AM PDT

    Not bad for arena

    Posted: 27 Oct 2019 11:32 AM PDT

    Question about ranking in Grand Melee

    Posted: 27 Oct 2019 10:53 AM PDT

    So, yesterday was my birthday and I really liked to hit top 1000 to win the premium cards back as a gift. I played bad.

    First run: 0/3 (Midrange Guildsword with Afliq, against 3 control, me destroyed)

    Second run: 8/3 (BM Invasion, was 7/1, I paused to lunch and then won 1 and lost the other 2)

    Third run: 6/3 (same deck, was 6-0 and I played really bad the last match, pop a rune I shouldn't while waiting I would have won next turn)

    So I'm 14-9 and 540 position. What are the chance to be top 1000 tomorrow morning? I think something like 0%, since I lost 0-3 the first run and I deserved it.

    (EDIT: I'm losing 5 position every 10-15 minutes right now)

    submitted by /u/SirGreengrave
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    A statement on Invade

    Posted: 26 Oct 2019 05:35 PM PDT

    Hey everyone. I understand many of you are upset about the invade mechanic and RNG. However, someone spoke with PJ and he provided great insight into what went into developing the Invade mechanic:

    "So when we were putting the mechanic together, we wanted it to feel scary and tough if you didn't manage to close the gates. That feeling of dread and foreboding was something we wanted to pull from Oblivion into the mechanic. Building up a gate to a sufficiently threatening level takes time and cards and is an investment risk the invading player is taking that it'll actually have time to pay off. If you're in a position to lose to a gate, it is very likely that you would've lost the game to a similarly paced deck with stronger individual cards than the invade package. I've seen some folks get hung up on the idea that you'll fall behind or it's somehow a waste to use a card to kill the gate token - it definitely is not in this case. From a numbers perspective, invade decks are average to slightly below average in terms of win-rate, decreasing as you go up the ladder, but VERY high in terms of usage. It's likely the highest engagement mechanic we've released. I get that your guild might be having a tough time with it - but we can't make mechanics solely to cater to the most hardcore players. Those usage numbers are the only insight we have into the folks who aren't in guilds, posting to reddit, etc."

    submitted by /u/SparkyTunaFish
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    Funny pack openning

    Posted: 27 Oct 2019 09:19 AM PDT

    Funny pack openning

    *Me I never get anything nice except for a rare or two*

    *Also me*

    https://i.redd.it/m710dxdwz3v31.png

    submitted by /u/loetrip
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    Why is Iron Atronach a "Daedra +" ?

    Posted: 27 Oct 2019 11:44 AM PDT

    Just saw the "+" now. Not seen it before. See it on Flash Atronach as well.

    submitted by /u/Xiphias_
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    This hand-bounce Oblivion Gate BS is ruining the game for me... so who has the hottest Bedeviling Scamp/Seducer Darkfire list?

    Posted: 27 Oct 2019 11:44 AM PDT

    How long the event will last?

    Posted: 27 Oct 2019 11:43 AM PDT

    The event will hold until the end of Monday, right?

    submitted by /u/Lefteron
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    Now I see why Invade feels really bad.

    Posted: 27 Oct 2019 10:46 AM PDT

    Just lost a game where a guy unsummoned the gate to his hand and then played it again when he had more mana and cards to buff it up. Apparently 0 counter play available other than kill him in 2-3 turns. Basically, you either tech direct removal or you lose the game.

    submitted by /u/thatrojo
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    Get your premium Invade cards while you can

    Posted: 27 Oct 2019 10:07 AM PDT

    Gonna be a juicy payday when it eventually gets nerfed. Usually adjustments come for a single card, but here it looks like they'll need to make changes to an entire mechanic! There's a reason they nerfed the drop rate on Invade cards already in versus arena, and there's a reason you're seeing the mechanic in abundance in this weekend's tourney. It's not that new expansion excitement (though it is still a fun and exciting expansion), it's just that invade is a mechanic that runs away extremely easily and has very few counters, mostly in the form of hard removals from yellow and good consistent lethal in the shadow lane. J/K good consistent lethal in every lane because unsummons from red and brilliant experiment from blue can still save you.

    I'm not going to be one of those people who disparage the devs over one mechanic, but I definitely think this should have been playtested more before release, and adjusted accordingly. In the meantime I'm gonna go stock up on some hot and sparkly scamps.

    submitted by /u/ViridianCovenant
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    this seems fair... maybe not

    Posted: 27 Oct 2019 10:02 AM PDT

    Bug: Hidden Trail seems to keep right on working after removal.

    Posted: 27 Oct 2019 09:30 AM PDT

    *NEW PERSONAL RECORD*: 32/32 charge-lethal Flesh Atronach on turn 11 after 2 conscriptions

    Posted: 27 Oct 2019 09:18 AM PDT

    Reddit TESL Tournament #1 - Winner: personofsecrets + Signup for Reddit Tournament #2 is still open

    Posted: 26 Oct 2019 07:40 PM PDT

    I think if there was a "Concede and exit" option people wouldn't disconnect as much

    Posted: 26 Oct 2019 01:08 PM PDT

    I'm not justifying the behavior but forcing a player to watch 5 seconds of giving up then click through several screens until you're able to quit the game is just not something people wanna do after a frustrating loss. It's not to get revenge on the other player, it's just to quit the game as fast as possible.
    I don't get why exiting the game doesn't just auto concede. I get that if your game crashes you should be able to re-enter the game but that doesn't apply to exiting the game right?
    Again I'm not justifying disconnecting. I'm just saying people always seek the easiest way out when frustrated and there is really no reason why there wouldn't be an option to leave the game with two buttons that still gives your opponent the win.

    submitted by /u/zuluportero
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    [BUG] Is Telekinesis supposed to proc Tome of Alteration?

    Posted: 27 Oct 2019 06:52 AM PDT

    Just used it to get a desperation draw to stop my opponent's lethal but it didn't draw anything.

    submitted by /u/1der33
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