Elder Scrolls: Legends Weekly Card Design #10: Late game Intelligence card - Winner gets 2 packs |
- Weekly Card Design #10: Late game Intelligence card - Winner gets 2 packs
- After all this time, I wanted to thank people for the continuous support.
- What the hell, matchmaking?
- Custom
- Fresh from the meme oven.
- What the shit
- Just got the title "Perfect" in the most satisfying way
- 3rd match against top 20 legend in less than an hour. Something is definitely wrong.
- Unexpected interaction with Dawnbreaker
- My first 3-victories Legendary reward ever!
- Name a more iconic duo, I'll wait
- So I had this happen in ARENA...
- Cards that shouldn't be in arena! Part deux
- My idea for a new lore-friendly board clear. Synergizes well with stat reduction, and limited to Willpower creatures to avoid Endurance slay shenanigans.
- Has anyone else noticed that the game goes in waves? It feels like for several games I will get the perfect top deck, a great mulligan, etc. Then there will be a string of consecutive games where my opponent hits 3 prophecies, the perfect rng, etc. Could this be an actual thing or is it just my mind
- Most satisfying Pawnbroker in my entire lifetime
- Twin Gauntlet: Thoughts and Decks
- Invade is far from being "nerfed" or inconsistent. If it was, that dude would NOT be curbstomping my fastest deck @ turn 5 from a no.22 legend spot. Yea yea, I know.. I just forgot to "tech" against Invade.. LOL
- Deckbuilding tips 101 - #1 Making sure the deck is synergized
- Please make 2 color cards only available in 2 color decks
Weekly Card Design #10: Late game Intelligence card - Winner gets 2 packs Posted: 07 Nov 2019 04:21 AM PST Theme: Late game Intelligence card Welcome to the Weekly Card Design #10. You can submit your card in the comment below following the theme and rules. This thread will run for the entire week where members can Upvote submissions that they like. Members are also allowed to discuss about the submission but stay within the comment. The best submission will be selected based on Upvotes and the cut off time for the submission will on Sunday 11pm EST. The winner then will be announced in the Weekly Roundup Post on Monday. The winner will get a 2 packs code and gets to pick the theme for the following week's (next next week) discussion. Tools Rules
Next Week Theme: Double Cards (as in, like Cloak and Dagger) Other ongoing/upcoming Community Engagement Activities for this week with 2 packs giveaway See also: [link] [comments] | ||
After all this time, I wanted to thank people for the continuous support. Posted: 07 Nov 2019 07:16 AM PST Hilariously enough, several people contacted me about that Mantikora PS: Invade is absurd. PS2: I played many Mantikoras last night, felt really good... [link] [comments] | ||
Posted: 07 Nov 2019 08:40 AM PST
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Posted: 07 Nov 2019 11:38 AM PST
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Posted: 06 Nov 2019 05:29 PM PST
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Posted: 07 Nov 2019 08:22 AM PST
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Just got the title "Perfect" in the most satisfying way Posted: 07 Nov 2019 10:16 AM PST by ramming Ahnassi into my opponent's 0/40 Oblivion Gate. Perfect! [link] [comments] | ||
3rd match against top 20 legend in less than an hour. Something is definitely wrong. Posted: 07 Nov 2019 10:08 AM PST
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Unexpected interaction with Dawnbreaker Posted: 07 Nov 2019 08:56 AM PST When a creature with {{Dawnbreaker}} kills a {{Haunting Spirit}}, the banished spirit still gives out the +3/+3 buff. Is this working as intended? [link] [comments] | ||
My first 3-victories Legendary reward ever! Posted: 06 Nov 2019 04:32 PM PST
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Name a more iconic duo, I'll wait Posted: 07 Nov 2019 11:40 AM PST
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So I had this happen in ARENA... Posted: 06 Nov 2019 08:40 PM PST https://m.imgur.com/a/cLWOYjg I'd feel bad if my other win condition wasn't interrupted by a prophecy. [link] [comments] | ||
Cards that shouldn't be in arena! Part deux Posted: 07 Nov 2019 10:55 AM PST
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Posted: 07 Nov 2019 10:37 AM PST
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Posted: 06 Nov 2019 04:23 PM PST | ||
Most satisfying Pawnbroker in my entire lifetime Posted: 06 Nov 2019 04:15 PM PST
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Twin Gauntlet: Thoughts and Decks Posted: 06 Nov 2019 12:48 PM PST | ||
Posted: 07 Nov 2019 04:31 AM PST
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Deckbuilding tips 101 - #1 Making sure the deck is synergized Posted: 06 Nov 2019 12:33 PM PST So, when I first started playing Legends, I kind of lost a lot. Running into netdeckers and refusing to netdeck myself, it was pretty difficult. But the fact that I made my own decks and improved them a little bit at a time helped me a lot in my deckbuilding skills. Today I would like to share something that is in my opinion the most important thing, synergy. If you ever feel like you aren't drawing the cards you want, even though you played 10 games with a deck. Or you don't have a way to retrieve your best card that you just played and got instantly removed by the opponent. If you feel like you can not play your Odahviing on the turn it's needed, because you are missing a single mana (this happened to me quite a bit). You might want to include some mana boosting cards. Or you might want to include some grave retrieval cards. It is a skill for sure, no doubt about that. It's an absolute skill to synergize the deck, but by making your own decks and improving them. And they don't have to be perfect right away (100% of the decks I've made are not). Even something as a simple idea for a deck can be the basis for the next metadeck. Try to notice which cards are more important than others, and how you can support these cards. If you really want to play Tyr, you can. Maybe try to include some items in the deck to make the card better statwise. Want to play Miraak? Sure, try to play some Piercing Javelin's to survive to the lategame. Want to play Odahviing? Sure, maybe try to craft some cheap dragon to play along with him, and again play removal to survive to the lategame. You can play any card you want, any deck you want, but identify what the core idea is. Do you need to survive to the lategame or do you need to defeat your opponent in the earlier turns? I hope this has brought some perspective on deckbuilding and helped at least one of you guys! Happy dueling, Peekaboo [link] [comments] | ||
Please make 2 color cards only available in 2 color decks Posted: 07 Nov 2019 12:40 AM PST I hate 3 color decks but, realizing they are not going to just go away, at the very minimum don't let them have 2 color cards in there.. I realize it's not a full blown solution to why so many of us hate 3 colors, but hey at least it would be a start? What do you think? 2 color cards in 2 color decks / 3 color cards in 3 color decks Sounds good? [link] [comments] |
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