Elder Scrolls: Legends Weekly Challenge #4: Singles' Day Special (11.11) |
- Weekly Challenge #4: Singles' Day Special (11.11)
- Good old times.... (part 2)
- ToO in 5 Seconds
- Free pack a while back. Saw someone post a screen shot of a free pack they got. I got this and nearly passed out
- try clean me again! and...
- To whoever had the amazing idea of adding this to the AI pool of decks, you deserve a raise
- Surplus Gauntlet (Nov. 1-4) - Top 100 Players
- 999 damage on 3 creatures.
- turn 5 unite the houses
- Oblivion Gates..... EZ to counter?
- I broke the hand card limit
- Invade still makes me sick of disgust to want to quit the game!
- I just won in life. Give me all of your money
- Consume Alfiq Battle Mage deck I just made. 10-0 streak right now. Just made to rank 4. Try it out!
- Yet another thing about Arena - can we get a fixed number of cards per rarity?
- [deck] Anybody could recommend a good competitive scout/telvanni magicka ramp control. I would be eternally grateful!
- [rant] Seriously - F*CK INVASION! The meta will never stabilize nor diversify with this invasion cancer in the game.
- Deck Advice anyone?
- Soul Trap Guide?
- Umaril and Zumog interraction bug
- 3 color decks?
- Weekday Card Discussion Thread - Dust Eater Skirmisher | November 4, 2019
- [YT] (Eng. Subs) Handbuff Conscription Redoran
- Arena Thoughts
Weekly Challenge #4: Singles' Day Special (11.11) Posted: 04 Nov 2019 11:38 PM PST
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Posted: 05 Nov 2019 07:19 AM PST
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Posted: 05 Nov 2019 10:55 AM PST
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Posted: 05 Nov 2019 02:19 AM PST
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Posted: 05 Nov 2019 06:15 AM PST
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To whoever had the amazing idea of adding this to the AI pool of decks, you deserve a raise Posted: 05 Nov 2019 08:20 AM PST
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Surplus Gauntlet (Nov. 1-4) - Top 100 Players Posted: 05 Nov 2019 08:23 AM PST
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Posted: 05 Nov 2019 11:49 AM PST
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Posted: 05 Nov 2019 12:06 PM PST
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Oblivion Gates..... EZ to counter? Posted: 05 Nov 2019 11:51 AM PST Am I the only one that thinks that oblivion gates are kinda useless if you get good card draw? Execute, grisly gourmet, grand inquisitor are pretty effective against it, as well as a lethal and any creature with power to destroy it's ward. If all else fails, edict of azura and piercing javelin. Am I wrong? [link] [comments] | ||
Posted: 05 Nov 2019 11:20 AM PST
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Invade still makes me sick of disgust to want to quit the game! Posted: 05 Nov 2019 06:37 AM PST Like I've said before, Oblivion Gates Still needs more nerfing! Meaning instead of this:Level 4: +1 Keyword, Level 5: +2 Keywords, Level 6: +3 keywords. It would be like this:Level 4: +1 Keyword, Level 6: +2 Keywords, Level 8: +3 Keywords. If this cant be addressed and changed then I dont see a reason to why Mundus Stone should have its Unique gem left and not have a 1 Magicka cost! Even if this was the case with Mundus Stone, Invade would still be much better. Ebonthread Cloak = Immune to removal next turn. Even though its in execute range threshold. Assassin's Bow = Now has 3 attack, removing Execute and Grisly Gourmet as removal option. Grappling Hook = Yes I know it sounds weird but it is very flexible if you know how to use it. That is if you even have to use its summon ability, since you can cancel it. Seyda Neen Courier = Guessing most of you didn't think of this but this too protects gate against above mentioned cheap removal. Sigil Keeper = Now you'll be saying to me; Sigil Keeper doesn't protect against cheap removal in and of itself. That is true. Now I dont even have to give more examples here.
The recent nerf you released only stopped a few different combos. I hope you get where Im going with this. That Oblivion Gates are still not balanced enough. Thank you for understanding. [link] [comments] | ||
I just won in life. Give me all of your money Posted: 05 Nov 2019 07:49 AM PST
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Consume Alfiq Battle Mage deck I just made. 10-0 streak right now. Just made to rank 4. Try it out! Posted: 05 Nov 2019 12:39 PM PST
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Yet another thing about Arena - can we get a fixed number of cards per rarity? Posted: 05 Nov 2019 05:14 AM PST As we all know, arena is hard enough. Not only because of the current expansion but theres a lot involved about skill in drafting and playing arena. Yet here I am after finishing an arena run (most of my runs end with 7 wins), which was ended 6 - 3. I should consider myself and be glad that I can keep up with consecutive aces. But theres one thing thats bothering me a lot. I basically should have ended this run with 7 wins. I couldnt. I was playing a Curve Mage aka tokio drift, my draft was pretty bad and I ended up drafting mostly commons and a few rares only. So i just went for stats and curve which got me to 6 wins with an ugly amount of brainfucking thinking and sweat. The thing that bothers me, I had maybe one or 2 Epics (which were bad), rest was commons and a few rares. On my last match I met another Mage. And this guy brings a gun to the knife fight sporting 2 Dawns Wrath followed up by a Sotha Sil. Am not kidding. I think it would be helpful if we at least get a fixed number per rarity in draft. (Maybe 1 or 2 Legendaries, 3-4 Epics. XY rares and XY commons). Legendaries are way too powerful if you have em and the opponent doesn't. Like for example if I draft an Odahviing in Arena, I will adapt my draft accordingly and go 7 - X where X might be 0 very likely. I guarantee. Just my thoughts, maybe consider. [link] [comments] | ||
Posted: 05 Nov 2019 10:14 AM PST Edit: I've tried to make one myself for a long time,(since I really want to play magicka ramp) but to no/little effect. Also, missed "?" In the title. [link] [comments] | ||
Posted: 05 Nov 2019 08:57 AM PST Excuse me for being bold to try couple of nice curve middle-range decks in order to try some new interactions in the game - while immediately getting punished by those greedy keyword hunting jack-shit cancer of an invasion players who can't patch together a turn without spending a f*cking 55 seconds for a three card play @ turn 5. Oh oh, they are soo deeeep.. calculating... chga Charge chgagggg Drain cghagggg Lethal.. well FFFFFFFF YOU.. OK! Don't get me wrong, I beat them here and there, but understand that beating those decks is NOT even fun. It is always the same - it is either they pull their effin charge/drain/lethal or they don't. Either they choke on their hand or they rope for 10 minutes in order to sucesfully star their RNG engine of an utter RNG shitfest. THEY gamble while BOTH players getting mindfucked. Literally. Bottom line - fff this shit - I'm back to my three top hyper mindless aggro topdecking your stupid ass off at turn 5. Big excuse if you're not invade player. // rant off [link] [comments] | ||
Posted: 05 Nov 2019 11:20 AM PST I've been playong with a pretty fun rally deck and im wondering if there are any tips to take ot to the next level. Keep in mind I'm 100% f2p so most cards I dont have 3 of are that way simply becuase I haven't gotten to it yet. One thing I'm debating is replacing the ambitious hireling with emperors attendant to better synergies with grand inquisitor and east empire crafter, any other thoughts? Oh and here is the link https://www.legends-decks.com/deck/72250/rally-the-troops [link] [comments] | ||
Posted: 05 Nov 2019 10:14 AM PST Is there a list of legendarys that are safe to soul trap? I'm sure there are some useless ones sitting around in my collection. I'm not a collector and therefore mostly interested in playable cards. Still missing some very useful legendarys like Dawnbreaker, Dawn's Wrath etc. [link] [comments] | ||
Umaril and Zumog interraction bug Posted: 05 Nov 2019 05:54 AM PST Zumog doesn't summon Umaril after it dies. I think it should still be summoned as a 1/1 despite the silence effect which should trigger afterwards. Or is it intended to work like that? [link] [comments] | ||
Posted: 05 Nov 2019 05:10 AM PST New player here I'm only level 12 but why can I not build 3 color decks? Do you have to be a certain level or something. Thank you in advance [link] [comments] | ||
Weekday Card Discussion Thread - Dust Eater Skirmisher | November 4, 2019 Posted: 04 Nov 2019 06:27 PM PST
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[YT] (Eng. Subs) Handbuff Conscription Redoran Posted: 05 Nov 2019 07:46 AM PST
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Posted: 04 Nov 2019 02:34 PM PST I asked one of the sparky team if they'd mind me giving them some arena thoughts. They said sure, but they also like it on reddit to see feedback. This was my post, highlighting what I thought was wrong with arena, as politely as I could, and what I think might be possible solutions. I'm copying it word for word. "In my opinion, the current format of arena has three major issues: - format - card disparity - card variance Format: there isn't one. It's incredibly difficult to figure out how to draft a format that is as wide as the whole game. I think the "any three random cards" kinda worked for the first couple of sets, but now you have a lot more sets and supplement products, there just isn't a draft format at all. Card disparity: Cards are not created equal. Part of the draw to sealed /campaign product is the power level of the cards. They are supposed to be more powerful. But because they are more powerful across all rarities than normal sets, it hugely warps the power level of those cards in terms of draft balance. For example, Jack you just should take over basically any rare or epic in blue because he's an epic-legendary statted card at common because of the rarity of the madness campaign. Other than you're niche enablers like market, the base power level is so much higher and its a problem with them mixed in with anything else. Card variance: It really sucks to get nailed by the guy who drafted four legendaries and six epics and you're there with your one giant snake holding the Fort. Also there are serious epic and legendary enablers for strategies you just might never get to see because you didn't roll well enough. Not knowing what you can and can't draft towards means there is very little point in trying to draft a synergy other than "take all the campaign cards and overstatted cards I have two proposals that would make for a better experience, one that should be relatively simple, and one that I think would be a significant upgrade if the work was put in. Solution 1: just can a load of sets from the pool. Make the format just core set +1-2 of the most recent sets. This means you can reasonably see the synergy cards you want to draft towards, you're going to get less packs that are like "Dremora Adept + Rebellion General + Mystic of the Ancient Rites" and be sad about your life. And this also fixes the power balance of supplemental product because they're just not in the draft Solution 2: get input from people who play arena a lot and create a curated "arena only" set of midrange power cards that doesn't include utterly unplayable stuff that is just there for niche constructed decks and super ridiculous things that aren't balanced for arena, and have the arena format be "Arena set + newest expansion" The last thing that I really think needs to happen is have an actual predictable rarity structure during draft, that probably looks something like {Epic/10%leg, RRRR, CCCCC CCCCC} x3 Or something like that That way, you know if you happen to open your Rebellion General, you know early and you can draft in such a way as you can predict and actually apply knowledge of the draft format to the draft process. It also means everyone is on more of a level playing field power level wise with aset structure, and should end up with a more balanced and skill intensive draft format. Which I think is especially important now arena has its own ladder. /endrant" [link] [comments] |
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