Elder Scrolls: Legends Fun And Interactive Series Finale & Legends Send Off episode is up |
- Fun And Interactive Series Finale & Legends Send Off episode is up
- Thanks to all the regulars who are still hanging on for a few good games. I am still enjoying the game.
- Allegiance Gauntlet (single color) this weekend
- Been sending these to my grandma and they've been making her very happy (I think she thinks I'm turning religious!) She keeps asking where I get my great ideas!
- TESL Asia Battle Pass Breakdown (Premium and Free)
- History of Legends -02 Nerfs to Agility
- An FYI about rotating weekly posts
- jele island cup #5 - every first saturday in a month
- Bethesda should...
- Just when I thought TESL Asia couldn't get any better, I get this absolute treasure on my 3rd pack opening. I'm loving this client more and more everyday.
- Where can I go to see people's updated decklists, and what decks are you playing now?
- Bug in Asian version?
- When will the servers get axed?
- Infinite Alduin, help me break the game.
- Keyword [Death] deck
- Cant´play
Fun And Interactive Series Finale & Legends Send Off episode is up Posted: 11 Dec 2019 08:03 AM PST
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Posted: 11 Dec 2019 02:53 AM PST
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Allegiance Gauntlet (single color) this weekend Posted: 11 Dec 2019 09:49 AM PST | ||
Posted: 11 Dec 2019 09:15 AM PST
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TESL Asia Battle Pass Breakdown (Premium and Free) Posted: 11 Dec 2019 08:50 AM PST So I've seen a lot of posts/comments regarding the economy of TESL Asia, and the premium currency (crown coins), so I figured I'd shoot some info over here to possibly clear up any questions people might have. Obligatory I'm not sponsored warning (but hey I'd like to be). So I don't like premium currency in general, I think it's mostly just a pointless extra step in the purchasing process. However, at least at this very moment, I wouldn't say it is being used in a predatory manner. Anyway, onto the breakdown. So first, the cost of the battle pass. The battle pass is broken up into both free and premium versions. They both level up in tandem, and purchasing the premium battle pass at a later date will still grant all previous levels of rewards retroactively. The premium battle pass costs 180 crown coins to purchase. This is the closest they come to being negative in my opinion. The closest applicable crown coin purchases are for 110 or 230 crown coins. Ideally I'd like to see a bundle able to be purchased that matches the cost of the battle pass, but I understand this is a common tactic in mtx for games. Let's say you go with the 230 crown coin bundle, because you get more bang for your buck. This costs $158HK. Conversion to USD comes to $20.22, obviously local exchange rates apply. So for all intents and purposes, buying the battle pass will cost you roughly $20 USD. Note: This does leave enough crown coins leftover to purchase their starter bundle, which like ours offers 10 (or 15, cant remember) packs and 1 legendary pack. But for the sake of this breakdown we ignore that. Just a fun add in fact lol. So what do you get for your $20 USD? First, let's show the free battle pass rewards. FREE Battle Pass
PREMIUM Battle Pass
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History of Legends -02 Nerfs to Agility Posted: 10 Dec 2019 11:41 PM PST Hi all. History of legends will be a series of posts regarding TESL history, from decks to cards to nerfs and events that happened in our community. Once upon a time, agility was the king in TESL. In this post, we will talk about the nerfs to agility and how it shaped agility as an attribute in legends later on. In part 1, we talked about soulrest marshal, health matters card (if you have more health than your opponent do x). The same patch also nerfed another card, murkwater savage. Here is what merakon wrote in August 26 2016: Change: Murkwater Savage to 3 cost. Reason: Murkwater Savage gained stats at such a fast rate that it was significantly ahead of comparable cards, and contributed to lopsided games. The restriction of needing to include mostly Agility creatures was not a huge cost, and Savage frequently grew too large too quickly. As you can see, agility got 2 of its staple aggro cards nerfed in the same patch. This was because both assasin and archer was tier 1 aggro decks and it was really hard to fight against them with what we had in open beta. But these nerfs were not enough to stop agility, dwd later on needed to nerf multiple agility cards to bring it in line with others. So at november 16,2016, devs decided to nerf agility. Agility got 3 of its staple cards nerfed in this patch:
You might ask, but why agility? It was more due to assasin being particulary strong and not agility itself. It had too much reach with cliff racer,tazkad,lightning bolt and house kinsman, was full of prophecies to combat aggro and basically was an all around strong deck. Assasin also had another strong archtype, burn assasin (which became relevant after 3 years with similar core cards again). In the end between August 26- November 16, green got 5 of its cards nerfed. In the same time, intelligence had 4 nerfs (mostly geared towards nerfing assasin and mage), willpower had 2 nerfs (geared towards mage and spellsword), strength and endurance had 0 nerfs. In fact, strength got 2 buffs and endurance got 1 buff in this time frame. Here you can see our community manager CVH talking about the changes and also can see the meta snapshot of the time. In the next post, we will talk about overall meta between these patches and one of the cards that turned into a meme. [link] [comments] | ||
An FYI about rotating weekly posts Posted: 11 Dec 2019 07:27 AM PST We plan to keep the Sparky farewell post up this week, and then resume daily rotating posts on Monday, if the community is okay with that. I will, however, sticky a link to the farewell posts in CVH's update announcement. [link] [comments] | ||
jele island cup #5 - every first saturday in a month Posted: 11 Dec 2019 03:25 AM PST
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Posted: 11 Dec 2019 12:04 PM PST ... send us shiny copies of each player's collection that we could keep as memorabilia. Maybe they could throw a reasonable price for covering the price of printing those... I know I'd like that 😛 Or on a more serious note, making a version of TESL that could be played in LAN, with two different clients, one for the ones organising the events and one for the contestants. There could be some type of tournament mode that was booster based in some way (that could be enabled if such a thing as "class boosters" could exist, and maybe have a low deck size, like 30 cards each. In terms of monetization, maybe one fraction of the price the players paid could be for the ones organizing the event while the rest would be profit for Bethesda. Why I think this is interesting is because I believe it would be easier to extend the player base, and there would be profit generated without Bethesda having to do anything besides keeping the servers alive. Probably just a shit idea, but just wishful thinking from someone who used to play this game a lot and that finds it heartbreaking to witness this game's demise [link] [comments] | ||
Posted: 10 Dec 2019 09:20 PM PST
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Where can I go to see people's updated decklists, and what decks are you playing now? Posted: 11 Dec 2019 09:58 AM PST I don't care if this game is not in active development now. I enjoy the game, but I came back recently and I'm not sure what kinds of metas there are with actually viable/good decks. I've just been using a mildy updated Ramp Scout deck, and it's been working great, but I'm interested in seeing other VIABLE decks. [link] [comments] | ||
Posted: 11 Dec 2019 07:03 AM PST I have 1 free unlock for Dark Brotherhood plus 4 keys. However,the free one doesn't work and makes 4 keys unuseful, too. Unlocking for crowns works fine. [link] [comments] | ||
When will the servers get axed? Posted: 10 Dec 2019 09:28 PM PST Do they keep it running indefinitely or until it costs more to maintain the servers than it does to axe it. How certain is the future of this game? Does anyone have an educated guess or any insider info. If the servers do go down I will honestly be so sad, in the year or so that I discovered this game although I didn't make to many friends it honestly felt like a really cozy and tight community being a part of it. I reached legends 100 a few months when the meta fit me and had my ins and outs with the game, it felt like a chapter of my life and gonna be sad if it dies for good. [link] [comments] | ||
Infinite Alduin, help me break the game. Posted: 10 Dec 2019 12:12 PM PST With the new (and final) collection, the card midnight burial was added. As many know, this now allows an infinite loop of alduin spawning. Unfortunately, if your opponent has the right deck and draws the right cards, you can still end up losing the game. Does anyone know how to make this combo be even more broken? Tl;dr Need wins, plz help [link] [comments] | ||
Posted: 10 Dec 2019 10:29 PM PST | ||
Posted: 10 Dec 2019 05:12 PM PST After he find an opponent black screen and after 10 seconds back to the menu, tried also solo training and is the same, is just me? [link] [comments] |
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